name = The Judge Components
preview = juj_preview.bmp
dir = dajuj
model = gavel_handle.gmf
type = extras
base = Component
passthru = plate_collision
description = The handle for The Judge's 'gavel'.
damageable = true
hitpoints = 10000
fracture = 150
material = metal(.4)
attachsound = sounds\zap_loop1.wav
damagesounds = sounds\steel_collision.wav, steel_collision2.wav
standard = 1
Sort = -10
mass = 50